This forum covers a new beginning for the Vampire: The Masquerade game based in the Fictional City of Hollow Bridge in North Carolina.
 
HomeRegisterLog in

Share | 
 

 Torpor Caused by Wounds...

View previous topic View next topic Go down 
AuthorMessage
Admin
Admin
avatar

Posts : 41
Join date : 2015-01-15
Age : 39

PostSubject: Torpor Caused by Wounds...   Tue Jan 17, 2017 8:46 am

In the event of being put into Torpor by physical damage, the character may attempt to come around.  This is not an easy feat however.  Following receipt of sufficient wounds, the player may roll the Character's Humanity Rating diff 8.  Each success on this roll allows a point of vitae to be spent on healing wounds subject to the following restrictions:


  • For each point of vitae spent after the first, a point of Willpower must also be spent.
  • In order to become capable of movement, a character must heal to the Crippled Health Level.
  • Once healed to this level, the character may heal in the usual manner.

Example: Aaron Goodson takes sufficient bashing/lethal wounds to put him into Torpor (Overflow 2).  He rolls his Humanity and scores 3 successes, meaning he can spend 3 vitae and 2 willpower on healing his wounds.  Luckily for Aaron, this is enough to bring his Health back to the Crippled Level.  He then spends 6 vitae to heal the rest of his wounds, placing him back at Uninjured.
Back to top Go down
http://hollowbridgerevamped.forumotion.co.uk
 
Torpor Caused by Wounds...
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» Bad wounds
» To Pour Salt Into An Open Wound...
» The Trap
» Parting Ways and Mending Wounds{1}|Private|

Permissions in this forum:You cannot reply to topics in this forum
Hollow Bridge (ReVamped) :: Preparing For The Performance :: Getting Started :: House Rules-
Jump to: